![]() The tool seems nice though, if you're into. ![]() It took a fair amount of time and a lot of experimentation, but I've finally figured out how to rotate the camera in Serious Modeler! Well I found the bit that tells you how to do it in the help file at least. It turns out that there was a shit-load of monsters on the other side of the wall, so I turned the game off and now I'm playing with some of the other stuff that came on the CD. There's one obvious downside to this system though, and that's that I'm going to really miss it when I go back to playing something with just checkpoints. The penalty for death depends on how diligent I've been with the quick save button, so it's somewhere between 'negligible' and 'oh shit, how did I not save in the last 20 minutes?' Plus there's backups just in case I quick save in an unwinnable situation and need to go back a little further, which is clever. Well okay there was that time I got him blown up by the very first enemy in the game, but secret rocket mechs don't count. That's my first death in the game though, so I've been doing pretty well so far I think. Because the first time I came in here and tried that I got Sam killed. Or to be accurate I need it to properly sink in that I can't run around and play this like Doomwhen there's a gold scorpion in the room. It took me forever to get a good screenshot of this room with some enemies in frame, but that's okay as I need the practice. also this cyclops is floating around without his arms and legs, and it's creeping me out. I eventually escaped and discovered some actual 3D level design! It's beautiful. (Click the screenshots to view the original sized images). Except not really, as the PDA version is more like Wolfenstein 3D and looks like a 3DO game. There's also an Xbox port which has smaller levels and lives, and even a version for PDAs running Palm OS. The game was given a shiny Serious Engine 3 makeover back in 2009 and released for PC and Xbox 360 as Serious Sam HD: The First Encounter, but I'm playing the original right off the CD (with all appropriate patches). They get to complain just as soon as they give Bruce Campbell his lines back. Sam's more of an affectionate clone than a parody, seeing as Duke's already a parody, but it's not like 3D Realms held the patent on smart-assed muscle-bound 80s action movie heroes in jeans, so whatever. It worked for Duke Nukem after all, and it's possibly not a coincidence that two heroes shame the same dress sense. Serious Sam started life in the mid 90s as a game called In the Flesh, which would've had you fighting through nightmares and Hell and suchlike, but a couple of years into development they decided to switch to bright sunny open levels instead and rename it Serious Sam, after its protagonist. I've also learned that it was the game's 15th anniversary on March 21st. This week on Super Adventures I'm taking a quick look at a classic first person shooter from the dawn of the 21st century: Serious Sam: The First Encounter! I always assumed that 'The First Encounter' was something they slapped on after The Second Encounter came out, but I just checked and nope it was there on my box cover all along.
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